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> I found it funny how all the reasons they gave why TCP sucked were things their workarounds were equally bad at. I have yet to see anything designed with UDP
by ArbitraryLimits 13y ago
> I found it funny how all the reasons they gave why TCP sucked were things their workarounds were equally bad at.
I have yet to see anything designed with UDP instead of TCP that didn't end up reimplementing TCP itself, poorly.
- angersock 13y agoProblem is that you usually only want a subset of what TCP does, and sometimes the simplest/most straightforward way of getting that is a little reliability sauce over a standard UDP connection.
- golergka 13y agoBut TCP is developed for everyone, while you can develop your own custom TCP for your own task.
- voxic11 13y agoMost games that use UDP do not reimplement TCP because data that is too old is simply not relevant to the game anymore so it is not resent. If TCP had a way to indicate messages shouldn't be delivered anymore that would be great.