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Show HN: Build iOS and Android games in Objective-C with SpriteBuilder
- seivan 13y agoI love how Apportable was in the license comments. Also why define instance variables when auto-synthesized properties would do fine? I love the editor, I hope you guys add support for SpriteKit as well.
- collinjackson 13y agoThanks for your suggestions! SpriteKit support is under consideration for a future release.
- philbarr 13y agoThis looks really good! A couple of things that I noticed watching the video and reading the site: - are you responsible for creating the variables in the xcode project yourself, and ensuring they're exactly the same as the ones in the SpriteBuilder project? Couldn't that be done automatically for me? - saying that it converts to Android when really it uses Apportable, which requires a license (and cash for some purposes), seems a little disingenuous. Unless you really have added something to help with that which I didn't see. (Please correct me if I'm wrong).
- collinjackson 13y agoYou can use any Objective-C compiler with SpriteBuilder. We happen to make a really good one, but it's not the only option for compiling Objective-C on Android.
- philbarr 13y agoOh right, I see now that you are in fact the Apportable guys. Fair enough ;)
- CmonDev 13y agoLooks well-done. Do you/they use Entity-Component-System engine design?
- gurvinder 13y agoThis seems like a fork of Cocosbuilder http://cocosbuilder.com/ http://cocosbuilder.com/
- collinjackson 13y agoYes, the CocosBuilder project has been renamed SpriteBuilder. The creator of CocosBuilder now works at Apportable.