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hey sambeau! the positioning of the new card button has been a piece of feedback that has come up a fair bit it seems and I'm really happy people have brought
by codez 13y ago
hey sambeau!
the positioning of the new card button has been a piece of feedback that has come up a fair bit it seems and I'm really happy people have brought it up. I wasn't too happy with it's placement but wasn't sure where to put it but knew there needed to be that functionality.
Hmm interesting about an edit mode for columns. Could you elaborate on this? I would have had maybe the ability to move and delete a column but adding a new one should be from the header menu no? Your opinion is very appreciated so thanks for your feedback.
Thanks again!
- sambeau 13y agoI'd hate to re-design your app in an off-the-cuff remark… but… hey-ho!… My thinking was that editing columns would be a rare even - you'd set your board up once and then use it with perhaps an occasional decision to add or delete a column. Your real-estate is valuable and should remain uncluttered - a UI element (be it label, icon, button) must earn it's place especially in prominent positions - the top right of a column is (in the western world) a valuable place plus each column has a limit to how many UI elements they can support before getting confusing. Thus, the decision you have to make each time you place a UI element is where are the prominent positions where UI can go? What are my most common interactions? Where can I put my less common, yet still essential, interactions? So - here the obvious thing to do is to concentrate on the cards - creating new ones, moving them from column to column, deleting them. I'd give prominence to these interactions as their buttons are the ones that will be consistently pressed. Then you are left with what to do with the ui for setting up a board. You generally have two options - chuck the UI into a lesser-used area of the scene (generally a lazy idea) or (my preferred option) add a mode. Modes get a bad rap as they are considered to be 'non-discoverable' but I find that a good mode is often a simpler solution - you get a clean slate and all your good UI positions are available for reuse. SO - a good column editing mode would involve an option to switch into a mode where you can no longer edit cards but instead manipulate the board - add/delete columns, move things around. There are various possibilities for entering the mode - the most obvious of which is a button. However you could play around with clicking the area between columns - as its a large unused target area. The downside might be that it isn't obvious what you'd have to do to discover it - the temptation then is to add instructions. Have a play - I suspect it might work.
- codez 13y agohey sambeau! thanks for getting back to me. there are some good points you make there. A button or switch to go into column edit mode would be most appealing to me I think personally. I like that idea and I will certainly have a play with it. as for adding cards, where do you think this should live? some people have suggested at the bottom of columns. This does sound good, my only problem is that what if the user has to scroll to find this functionality? with an icon at the top of the column this is clearer IMO, if columns had a mode then I guess the remove column icon wouldn't be visible at the same time as the add item icon. I'd value your opinion on this part of the UI. Thanks again for your feedback and input!
- sambeau 13y agoAdd cards should have pride of place at the top. You don't want to scroll to find it.
- codez 13y agohey sambeau! thanks for getting back to me. Where would you prefer to see this? or how? I like the way the icon is now as it isn't intrusive although some people claim they want something more like trello offers for adding cards. I have thought maybe a button below the column title like a faded anchor for adding cards maybe? your thoughts? Thanks again for your input and insight!