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Our Responsibility As Developers
- angersock 13y agoAn excellent point is raised: What is perhaps the most shocking is QuizUp is backed by several venture capital firms, including some very large and well known ones. The question I have is: did they not do their due diligence when vetting this software or did they not care. I am not sure which one is more alarming to me, and it doesn’t really matter either way. Is this a sign of a bubble when a company can raise millions of dollars with so little care put into its technology or development? This, sadly, should be of surprise to no-one.
- joshfraser 13y agoHa, I laughed when I saw that. I've gotten term sheets from VC's without them even using my product. To expect them to do a full security audit is quite adorable.
- angersock 13y agoWhat part of the country are you in? The VCs where I live are, um, a bit hesitant about the venture part of venture capital.
- joshfraser 13y agoSF bay area.
- angersock 13y agoYep, that'd do it. :(
- kenrikm 13y agoI assume the OP has little understanding of how VCs work? Vetting Software.. lol..
- bottompair 13y agoMy thought as well - it sucks how one comment can kill the credibility of the entire blog post.
- ars_technician 13y agoThat's a logical fallacy. Lack of knowledge regarding the VC process says absolutely nothing about security, app development, etc.
- woah 13y agoAmazing how many developers, even from very prestigious schools, write really horrific code. As a self taught programmer getting into the industry over the past few years, I have been shocked. Oh well, I guess it's "fuck it, ship it".
- pnathan 13y agoQuestion: why would school prestige correlate with quality of code?
- nitrogen 13y agoWhy shouldn't it? Prestige presumably had to be earned at some point. If prestigious schools are producing sub-par developers at a rate equal to other schools, what is the value of that prestige?
- droz 13y agoMore often than note prestige is something someone is born into rather than earned.
- pnathan 13y agoNot all prestige is equal, for one thing. Your fine institution might attract world leaders as speakers for its econ, foreign policy, and poly sci departments, but its CS department might be weak. For another thing, the academe and what it teaches is, as a general rule, not really focused on what the business world teaches. So excellence in the academe does not per se translate immediately to excellence in the business world. While an adaptable learner would be excellent potential and long-term capability, I would expect them to have a learning curve for the different pressures and knowledge needed to succeed in business.
- anaphor 13y agoPresumably someone who graduates from Stanford or MIT in CS will be preferred over someone graduating from Princeton or Yale in CS (Personally Indiana or NEU would be my first choices).
- HistoryInAction 13y agoActually, while the initial investigation of Path related to their poor information security and abusive use of user data to drive their viral coefficient, the fine specifically related to violations of COPPA. That law refers to extra privacy protections for children under 13, as well as parental approval. The regulations are onerous to the point that most online social networks filter out users under the age of 13 to avoid running afoul of COPPA. Path didn't filter out these users and we're found to have violated COPPA, resulting in their $800k fine. Doesn't detract from your excellent piece or put Path in a better light, but that's the context you're referring to there.
- RyanZAG 13y agoThe Facebook token isn't an issue, that is how Facebook authorization works. Recording single player games and then sending them to other users to work as fake real time multiplayer games seems like a very clever move and is probably the reason this game is doing so well. Not that I have heard of it before this post, though. It's a good hack that capitalizes on the way a quiz game works and doesn't have any real differences to true real time multiplayer except for the likely lack of real time messaging. The same could be done for any game in which people compete yet do not directly influence each other. The benefits are very clear: reduced matchmaking times, eliminates latency issues, eliminates signal loss issues. All of these are major hurdles to multiplayer cellphone gaming, so I don't doubt that this game would be pretty successful because of it. Sending users data to other users without permission like that feels like it should definitely be a punishable offense, but then the legal system doesn't work on logic so who knows.
- ToastyMallows 13y ago> Not that I have heard of it before this post, though. Tetris Friends does this for their multiplayer games[1][2]. When you "play against people", what you're really doing is playing against their replays. It's quite clever, and it had me fooled for a while while I was still in college. [1]: http://harddrop.com/forums/index.php?showtopic=1434 http://harddrop.com/forums/index.php?showtopic=1434 [2]: http://www.destructoid.com/tetris-friends-has-instant-six-person-multiplayer-sort-of-140709.phtml http://www.destructoid.com/tetris-friends-has-instant-six-pe...
- spbaar 13y agoThe interesting consequence of this is that since you can react to the repalys, and the replays can't react to you, players will almost subconsciously play attack and defense in a smart way to win the game. So most players will have a win ratio of over 50% in a multiplayer game. It's a neat trick to keep everyone happy.
- christianmann 13y ago> Not that I have heard of it before this post, though. SongPop does the same thing.
- andreftavares 13y agoIt is a new kind of approach to software development: SFAQL. Shoot First, Address Questions Later. I bet this kind of decisions are a consequence of MBA/Excel mindset. Developing software properly takes time and money and that isn't... lean (lol) and doesn't drive billion dollar valuations.
- eropple 13y agoYou are aware that a core concern of business programs is risk assessment and mitigation, right? So how does this out-of-hand assumption follow so necessarily?
- jokull 13y agoHi Hacker News. I’m one of the developers at QuizUp. We’re very proud of the product, but obviously we missed the mark when it comes to privacy and user data. On a cultural level we take these things to heart, and we take them seriously. It’s a matter of not having taken the time to review these things carefully enough. Let me address the things mentioned in the article: No data is ever sent or received to or from our servers in plain text. Due to a bug in our third-party network library the certificates were not being verified so a self signed certificate could decrypt the data. This issue has been addressed in an update waiting review at Apple. Users' passwords are hashed before we store them in our databases (pbkdf2, salt, multiple iterations). Our user's address books are not stored on our servers and only used temporarily to help us find your friends. It was a mistake to not hash the contents of the address book before sending to our servers and we are currently changing the client application so it hashes the address book contents before sending to our servers. Sensitive user data was exposed in certain endpoints (although only accessible for authenticated users). We have already addressed this issue in a server deployment and the hotfix is live now. We are currently wading through inboxes looking for Kyle’s outreach. It looks like it may not have reached the core server developers. Please contact me personally at jokull@plainvanilla.is if you have questions. Finally I want to thank Kyle Richter for working out our security holes, small and large. We’re currently reviewing our endpoints and codebase to further harden security and ensure the privacy of our users.
- riquito 13y agoYou make it sound like there are a couple minor bugs. What about the addresses of the users sent away? "only accessible for authenticated users": which means everyone. From the home page "Play against friends in real time": this is a false advertising at best. Also, is it written anywhere that people can play against bots? "We're sorry" would have been a better start
- jokull 13y agoWe are very sorry for not treating our users’ private information more carefully. In QuizUp you are playing a human in real time in almost every game. In the off chance we cannot find an opponent (which is becoming very rare due to our popularity) you may be pitted against a bot as a fallback strategy. Matchmaking is a hard technical problem, and we have chosen to maximize gameplay experience and consistency. I’m happy to share that the ratio of ghost games to real ones is getting very small! Hopefully we will be able to phase them out completely in the future.
- deleted 13y ago[deleted]
- damian2000 13y agoSounds like they followed the philosophy of "its easier to ask for forgiveness later than ask for permission up front.
- JabavuAdams 13y agoI don't have a problem with the bot thing. It's a clever solution to the "there's no one online" problem for new multiplayer games. I have no confirmation, but I assume that games like Fun Run do the same. Having played online RTS games in the 90's, these new iOS lobbies seem to fill up suspiciously quickly.