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Curious - Why did you choose to use cocos2d-iphone vs SpriteKit?
by TannerLD 13y ago
Curious - Why did you choose to use cocos2d-iphone vs SpriteKit?
- dblacc 13y agoSpriteKit is new to iOS7 right ? If he started in June 2012 it wouldn't have been an option. I have the same 'issue' with a game I'm developing.
- my3681 13y agoIf anyone has used both, please let me know some overall impressions. I am considering building a game soon and am curious about the best platform moving forward.
- brianchu 13y agoI've not used both, but keep in mind that SpriteKit is only for iOS 7. Cocos2d-iphone is also really mature, compared to SpriteKit. If you want something cross-platform, look into cocos2d-x, which uses C++, but you can use their JavaScript bindings. This is all for 2D games. For 3D look into Unity.