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It would be nice if they made it cross-platform, like on Linux/Windows and even Android/iOS eventually. It might give Adobe a run for their money.
by devx 13y ago
It would be nice if they made it cross-platform, like on Linux/Windows and even Android/iOS eventually. It might give Adobe a run for their money.
- TheCoreh 13y agoI doubt this will happen anytime soon. Pixelmator is heavily dependent on OSX-specific tech, like core graphics. Porting it to other platforms would require basically reimplementing all this functionality from scratch, making it performant, and then recreating the entire UI.
- stephencanon 13y agoIndeed; ~half of the technologies listed in their splash image for the "New Image Editing Engine" are Apple-specific: vImage, Accelerate framework, vDSP, Core Animation, ColorSync, Core Image, ... Some of these have rough equivalents on other platforms, but the interfaces definitely don't line up exactly, so it wouldn't be completely straightforward to shim them. Others simply don't have existing equivalents.
- tyleregeto 13y agoI would also really like to see this, but it doesn't look like it'll ever happen. Linux doesn't have any good alternatives to Photoshop, GIMP just isn't there in terms of usability. I use GIMP for quick edits, cropping, etc. But I just can't use it for more than that.
- deviltry 13y agoIsn't free Paint.NET sufficient on Windows as 'light' Photoshop?
- gibwell 13y agoEven if they don't make it cross platform, it will probably give Adobe a run for their money. Progress on this thing had been astoundingly fast, and compared to Adobe it's practically free.
- OvidNaso 13y agoI recently stumbled on Chasys Draw Artist. It's pretty amazing coming from one person. Many more features over Paint.net, yet startup time is about the same as compared to Gimp. http://www.jpchacha.com/chasysdraw/index.php http://www.jpchacha.com/chasysdraw/index.php
- eyesee 13y agoLeveraging Apple's native frameworks such as Core Image make it much, much faster to implement something like Pixelmator on OS X than any other platform. It makes it very enticing as a graphics app developer to go Mac-only and cut your workload by a factor of 10.