6 ms·
http://worrydream.com/#!/LearnableProgramming http://worrydream.com/#!/LearnableProgramming "Recently, some people have mistakenly attributed the "live coding"
by NVI 13y ago
http://worrydream.com/#!/LearnableProgramming http://worrydream.com/#!/LearnableProgramming
"Recently, some people have mistakenly attributed the "live coding" concept to me, but it's not a new idea, it's certainly not "my idea", and it's not a particularly interesting idea in itself. Immediate-update is merely a prerequisite for doing anything interesting -- it enables other features which require a tight feedback loop. An action game with a low frame rate is a bad game, but simply upping the frame rate doesn't magically make a game good."
- seanmcdirmid 13y agoExactly. I wrote an essay on this also to play off this point: http://research.microsoft.com/en-us/people/smcdirm/liveprogramming.aspx http://research.microsoft.com/en-us/people/smcdirm/liveprogr... But to the point, Bret mentions specifically that this isn't what he's talking about, but saying so anyways is a great way to climb the karma ladder in HN.
- linschn 13y agoI knew of the ideas linked to live programming only thanks to Bret Victor's presentation. I guess I did not do my bibliographical homework. Your spike about karma was unnecessary, the goal of this submission was to gain exposure to have feedback, which I got. I will now act on this feedback. Your essay is very interesting in this regard to help me understand what features are necessary to implement, as well as for bibliographical references.
- seanmcdirmid 13y agoSorry, I guess the karma comment was undeserved, but you will always get more up votes if you say "Bret Victor" in your title, intentional or not. Good luck with your work and I'm glad my essay was useful!