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I think the reference to gaming in the article threw me off a bit -- looking over the NaCl API docs, I don't see any references to accelerated 3D of any sort[1]
by rcoder 17y ago
I think the reference to gaming in the article threw me off a bit -- looking over the NaCl API docs, I don't see any references to accelerated 3D of any sort[1]. Basically, it can handle Quake, because it works with a software-only rendering pipeline, but Crysis is going to be out of reach for some time to come.
As I understand it now, NaCl is really just a way to offload CPU-bound tasks to native code with minimal overhead. It's interesting, but I'm not sure I like the trade-offs vs. a platform actually designed from the start to insure confinement of untrusted code (i.e., Java).
[1] -- Does anyone know of good literature on confinement of GPU-intensive code? I've read up x86 and Java security issues, but don't know of any good work on the security profile of code using OpenGL or DirectX...