6 ms·
Hand the software out for free and charge for user accounts on the server. This turns the problem into one of "How do I prevent account piracy?", which is hope
by jlefo7p6 17y ago
Hand the software out for free and charge for user accounts on the server.
This turns the problem into one of "How do I prevent account piracy?", which is hopefully not dependent on characteristics of the iPhone.
edit: I'm not sure what sort of kickback Apple would like in this case. Be sure to check that out first.
- jonknee 17y agoThat could be accomplished in the upcoming 3.0 SDK which supports subscriptions.
- amitm 17y agoIt cannot be with 3.0. Subscriptions and one time charges are only supported for apps that initially cost money. You could get away with charging .99 cents for it initially and then charging a subscription.
- deleted 17y ago[deleted]
- jlefo7p6 17y agoYou'd have the make the subscription cheaper to offset the app's cost, so you'd still be losing money on piracy. Plus, making the end user pay twice sounds annoying. It sounds like Apple set it up this way to make sure they are getting a piece of all the money coming through the iPhone. I won't begrudge them that, but I feel for the developers.
- Morieris 17y agoThat's the first time I have heard of that... is that official?
- amitm 17y agoYeah it was in the iPhone 3.0 announcement: http://i.gizmodo.com/5172200/iphone-app-store-revamped-for-content-subscriptions-game-add+ons-in+app-purchases http://i.gizmodo.com/5172200/iphone-app-store-revamped-for-c...