6 ms·
Here's a way to check traps, gather wood, and stoke the fire separately: var stoke = function(){if(!$('#stokeButton').hasClass('disabled')){$('#stokeButton').t
by Hario 13y ago
Here's a way to check traps, gather wood, and stoke the fire separately:
var stoke = function(){if(!$('#stokeButton').hasClass('disabled')){$('#stokeButton').trigger('click')}}
var check = function(){if(!$("#trapsButton").hasClass('disabled')){$("#trapsButton").trigger('click')}}
var gather = function(){if(!$("#gatherButton").hasClass('disabled')){$("#gatherButton").trigger('click')}}
g = setInterval(gather, 1000)
c = setInterval(check, 1000)
s = setInterval(stoke, 60000)
- libria 13y agoHere's a way to get the ship, max out the hull, launch and win: Ship.init();State.ship = {hull:10000, thrusters:10000};Ship.liftOff(); Dodging optional.
- harrisonpowers 13y agoWas getting undefined errors with that.. This works: function pushGather(){if(!$("#gatherButton").hasClass('disabled')){$("#gatherButton").trigger('click');}}setInterval(pushGather, 1000); function pushCheck(){if(!$("#trapsButton").hasClass('disabled')){$("#trapsButton").trigger('click');}}setInterval(pushCheck, 1000); function pushStoke(){if(!$("#stokeButton").hasClass('disabled')){$("#stokeButton").trigger('click');}}setInterval(pushStoke, 60000);