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I'd imagine internationalized gamed would be a big one, although I'm not a games programmer or a lua user myself.
by DrewAllyn 13y ago
I'd imagine internationalized gamed would be a big one, although I'm not a games programmer or a lua user myself.
- Tloewald 13y agoWorld of Warcraft seems to struggle on (its UI is built of Lua)
- anonymoushn 13y agoI had hoped that someone would mention what specific thing was missing, because as far as I know it's trivial to do anything one would want to do when making games already. That is, it is very easy to accept UTF-8 input, output UTF-8, munge UTF-8 strings together prior to outputting them, compare UTF-8 strings for equality, and so on. If the game needs UTF-8-aware strlen (for limiting the length of a field or alphabetizing things), it is like 10 lines of code.