5 ms·
The main issue is how badly Microsoft marketed the XBOX One. They completely failed to get their message across. As a result they were getting shit on by Sony.
by bobsy 13y ago
The main issue is how badly Microsoft marketed the XBOX One. They completely failed to get their message across. As a result they were getting shit on by Sony.
Facebook and reddit have seen a huge number of anti-XBOX posts.. I don't know what pre-orders were looking like but I would imagine they aren't great because of all the bad publicity.
I wonder how things would have looked if Microsoft had a decent marketing team.
"We are going to revolutionize how you enjoy games. When you buy a game you can share it with up to 10 friends. When you sign in to any console anywhere your games library will be available. Here's a first. You can transfer digital games to another person!"
They could then talk about the caveats.
"To make these features possible and promote the development of awesome games we have introduced a developer revenue sharing plan for used games. This means you can only trade in games with registered partners. We have already signed up Gamestop, blah, blah and blah. We are adding more every day. On average an American will only be x miles from a vendor."
"The XBOX One allows you to play games online and offline. Just like any other console. However, to make use of game sharing and portable games library both XBOX's will need to be connected to the Internet so they can regularly check in."
"We believe the XBOX One will allow you to experience more games. We are the first vendor to let you share digital games. You will never need to walk around with your disc's again. The games will be right with you. This is the XBOX One"
OK.. I added in offline play. I think it is ridiculous that they didn't allow this. I would have got behind this. The problem is that Microsoft hadn't worked out what they were doing before their launch event. Everyone was confused. Then there was the death trickle of hit and miss information from MS and XBOX support. Meanwhile deafening rumors drowned out everything else.
The Internet didn't make Microsoft kill anything. They did all this themselves with some of the worst information delivery and brand management I have ever seen.
"The Internet" made it clear offline gaming and the ability to freely trade and share games were important to them. I am happy that a lot of people sent a strong message in an attempt to defend this right. It is a shame that Microsoft couldn't get across that what they were providing was in fact not at odds with this.
- joshuaheard 13y agoI'm sure Microsoft did all the good things you said they should have done. However, on most tech sites there is a huge anti-Microsoft bias. So instead of the tech sites talking up all the good things Microsoft is doing, all they focus on is the negative things. Then, surprise, everyone is up in arms about all the bad things Microsoft is doing.
- bobsy 13y agoThe XBOX 360 is arguably the most popular console of its generation. After the PS4 launch event all my friends didn't really care. They were waiting for the XBOX event. XBOX's reputation and popularity, even with its RROD issues was massive. It is amazing how quickly this can be destroyed. Microsoft didn't clearly present what you could and couldn't do with the XBOX ONE. They hadn't worked out every caveat. This meant after every event there were questions. Even announced features were met with. "Do you mean 10 friends or family accounts to share games with?" For gamers I think the most difficult thing to understand was why potentially thousands of dollars of purchases would become unplayable if you lost internet connection for more than 24 hours.
- doughj3 13y ago> The XBOX 360 is arguably the most popular console of its generation. Is it, though? http://vgchartz.com/embeds/worldwide_totals.png http://vgchartz.com/embeds/worldwide_totals.png
- bobsy 13y agoConsole sales are not that important. How many people have it plugged into their TV. How many people regularly play is a better sign of popularity. This is 2011. Wii came in 3rd for number of games sold http://www.vgchartz.com/yearly/2011/Global/ http://www.vgchartz.com/yearly/2011/Global/ 2012. A massive drop off for Wii http://www.vgchartz.com/yearly/2012/Global/ http://www.vgchartz.com/yearly/2012/Global/ The Wii was / is a big success but the 360 has had stunning longevity and a very passionate player base.
- mtgx 13y agoYou can only spin the "DRM is good for you" message so much. Most people are smarter than to fall for it.
- Kylekramer 13y agoGamers seem to love Steam.
- eddieroger 13y agoSteam's DRM stays out of my way, in the same way iTunes' used to. Microsoft's DRM forced me to play in a way they saw fit.
- Kylekramer 13y agoWhich is the point. DRM isn't the boogeyman. It is how DRM is presented.
- moistgorilla 13y agoNot how it's presented. How it functions.
- proofofconcept 13y agoNo, the relevant issue is how the DRM is designed and executed. The substantive differences between MS's scheme and how Steam does things are too big to simply gloss over. The marketing could have been as slick as you please but they would still have been trying to sell a shit sandwich. It's no surprise that gamers sniffed them out.
- zanny 13y agoWhat I don't like is how they overly complicated the beating around the bush of digital distribution. The whole if and or but clauses with "used" games they had only hurt their platform. You are never buying a piece of plastic for $60, you are buying a license for IP and a very long number etched on that polycarbonate. Used games were always at best a legal gray zone because the end user never had an explicit license to redistribute the copy for money and the first sale doctrine is really just an antiquated idea that makes the copyright scene a giant mess. I would have preferred if MS went straight "here is your xbox account, you can buy games online or in a store, anywhere you buy them they link to your account, you get cloud saves and can download the game whenever you want (tbh they could have had a great API for asset streaming to allow people to play games while they download as a convenience), every xbox needs to be signed in on, and once signed it it doesn't need to sign in again unless you change the accounts or install another game. Yes, it eliminates the used games market, but you could easily go to a friends house, log in on your account, and play your games there (preferrably streamed) and you aren't wandering in gray IP law territory.
- potatolicious 13y ago> "Yes, it eliminates the used games market" And that's where the merry go round comes to a screeching halt. It's great that the Xbox is being developed in a part of the country where literally no one has to sell a game to play another one, but this is far from the reality in the rest of the country, let alone the world. For a great many users, "it eliminates the used games market" is where the sentence ends, because everything that follows, no matter how cool and awesome, is moot. There are many, many user-facing advantages you can bundle with digital distribution (and thus DRM) that would convince users to hop on board. Steam did this. Microsoft didn't.
- zanny 13y agoWhat about the part where, given that in the absence of a used game market games can be rapidly price slashed (since the entire ordeal with games in the first place is that the plastic disc and the burning cost cents, you are just reimbursing the development costs and eventually adding the sweet profit). If you can sell a game for a dollar, it is almost certainly a profit, because it only costs you pennies in transaction fees, bandwidth costs, etc. The argument is always the optimal price point to maximize returns, but digital distribution lets you be fluid with the prices. You could launch Halo 5 for $150, and drop the price every day by $10 to $50, and then $5 a day to $20, and then $2 a day to $2, and there would still be thousands buying on day 1.