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GPU Ray Tracing with Rayforce [Nvidia GTC 2013 Poster]
- ahcox 13y agoThey are using some sort of graph of connected volumes without hierarchy as their acceleration structure. This could be an interesting alternative to using a tree or grid. I wish they: 1. Showed a visualisation of their data structure. 2. Gave a straight-up comparison against an alternative like Optix on the same hardware. 3. Characterised the possible construction algorithms to some extent, especially with respect to animated scenes. It is just a poster, so it will be interesting to read the paper when it arrives.
- ahcox 13y agoThere is code for this project available: http://sourceforge.net/projects/rayforce/?source=directory http://sourceforge.net/projects/rayforce/?source=directory
- ahcox 13y agoThey also have a gallery: http://clipboard.com/clip/LQKWhz7pKtAy_1cmySKwsOkeDLqT733mMjHe http://clipboard.com/clip/LQKWhz7pKtAy_1cmySKwsOkeDLqT733mMj...