5 ms·
There is only one vertex buffer per patch that contains all of the vertices. Index buffers are being used, all of them pre-generated of course and uploaded to t
by nestoras 14y ago
There is only one vertex buffer per patch that contains all of the vertices. Index buffers are being used, all of them pre-generated of course and uploaded to the graphics card. Rendering a patch then becomes a simple matter of selecting the right index buffer (or index buffers, since stitching requires more than one drawing call).
- angersock 14y agoAh, nice!