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It seems to me the oculus rift can accrately account for all head motion when you are standing still. There is no need for eye-tracking: All the rift has to do
by ealloc 14y ago
It seems to me the oculus rift can accrately account for all head motion when you are standing still. There is no need for eye-tracking: All the rift has to do is detect all head bobbing & rotation, and update the view acocrdingly. Your eyes can still look around on the lcd screen.
What the rift _can't_ do is account for long term linear acceleration (eg in a car or walking around), it's true. If you had a large empty room to walk around in with the rift on, even this could be accounted for, however.