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Developing for the console seems really harsh. Somewhat related, an indie company managed to get a fighting game out on PSN and XBLA. It just got an update on
by pkmays 14y ago
Developing for the console seems really harsh.
Somewhat related, an indie company managed to get a fighting game out on PSN and XBLA. It just got an update on PS3, but it can't get updated for Xbox because the patch is bigger than 4MB. [1]
Keep in mind, these are free updates that fix bugs and stability issues, not paid DLC. Even so, patching is really, really expensive. [2]
[1] http://shoryuken.com/2013/01/08/skullgirls-xbox-360-patch-delayed-due-to-size-limitations-four-to-five-dlc-characters-originally-planned/ http://shoryuken.com/2013/01/08/skullgirls-xbox-360-patch-de...
[2] http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-con...