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Show HN: I built an Android game
- braco_alva 14y agoGreat design, very simple yet entertaining. If I may ask, how much time did you spend making it?
- grantland 14y agoThanks! This was done over the span of 2 months of on and off development.
- wafflus 14y agoits pretty
- nasir 14y agoThis is an interesting well designed app. Congrats
- heyadam 14y agoLove how smooth and minimal the design is. Great work.
- harsh2327 14y agoThis is not compatible with Ginger Bread... you will loose lots of potential downloaders.
- illyism 14y agoI'm sure there is a reason for this. But it indeed is something OP may want to consider. Gingerbread is almost 50% market share. Source: http://developer.android.com/about/dashboards/index.html http://developer.android.com/about/dashboards/index.html
- obviouslygreen 14y agoAs simple as the graphics are, I'd wonder whether it couldn't have been done another way. You're definitely right, not targeting 2.3+ is kind of a big deal. The game is very decent, though; runs very well on the Nexus 7, solid gameplay, nice mechanics.
- grantland 14y agoIt was originally supposed to support 2.3+, but due to timeline constraints I had to release it as 4.0+. I'll be looking into 2.3+ for a future release though!
- Kiro 14y agoWhat was missing in 2.3 that made it non-compatible?
- yitchelle 14y agoSimple concept and excellent design. Just read the blog (http://blog.kiip.me/ http://blog.kiip.me/), it seems that making puzzles and games does not seem to seem to be core to kiip.me? Can you share the decision to create this app? Was it a showcase on an app being integrated into the kiip reward system?
- grantland 14y agoThis game concept was actually one of the games that inspired Kiip. Two of our Co-founders, Amadeus and Courtney, had created it for iOS under the name of Skeemo before Kiip and wanted to reward users who got high scores. We since re-branded it as 7x7 and it became our testing platform for our SDK as well as to showcase our reward system on iOS. I've been wanting to create 7x7 for Android for a while to be a reliable testing platform for our SDK as well as to showcase our reward system on Android. I finally had some free cycles recently and made it. If anyone is wondering why it looks completely different than the iOS version, it's because they let me (an Android engineer) do the design all on my own too :P 7x7 iOS: https://itunes.apple.com/us/app/7x7/id423677957?mt=8 https://itunes.apple.com/us/app/7x7/id423677957?mt=8
- tikhonj 14y agoI really like your design for it: very simple and elegant.
- scapa 14y agocan you open source this?
- cocoflunchy 14y agoToo bad it's not compatible with Android 2.3.3... looked fun !
- gbaygon 14y agoWhat cellphone do you have?, i just played in my Motorola Defy, modded with CM10. Great game btw.
- scott_karana 14y agoCyanogenmod 9 and onwards are based on 4.x, so what does that have to do with this not working on 2.3.x?
- gbaygon 14y agoMy intention was to inform the original poster that probably he could upgrade his device using CM10. Coincidentally he happens to have the same phone as mine, wich i upgraded with CM10 and a custom kernel and it works (way) faster that the original 2.3.x with motoblur.
- cocoflunchy 14y agoI have a Defy too, but with CM7. Is CM10 working well on yours ? And can you tell me where to find it ?
- gbaygon 14y agoCM10 works flawlessly for me, i use the Quarx build with 2ndboot (custom kernel), you can use this FAQ that will guide you in the entire process: http://forum.xda-developers.com/showthread.php?t=1795647 http://forum.xda-developers.com/showthread.php?t=1795647
- cocoflunchy 14y agoAwesome, I installed it today and everything is good so far... thanks!
- ch0wn 14y agoThis feels very polished. Fantastic work. How did you implement this? Is this done using RenderScript and standard layout elements or some OpenGL/gaming library?
- grantland 14y agoThanks! I actually made everything with regular Android View elements and used Animator for all the animations.
- obviouslygreen 14y agoWow, very nice. Really shows how minimalist design can let you use the framework without resorting to OpenGL and still look great.
- antrix 14y agoI'd love to see a writeup with some code samples. Android view animation is something I've never really got the hang off.
- habosa 14y agoWow could you please consider open sourcing it or posting a small tutorial? I'd love to learn how to do something this beautiful without a game engine.
- grantland 14y agoI won't be open sourcing it, but I might consider writing a small tutorial at some point. For now, you could dig into the Android source code to learn how to modify drawing, layout and touch events of Views and ViewGroups. Here's also a good post on Animator: http://android-developers.blogspot.com/2011/02/animation-in-honeycomb.html http://android-developers.blogspot.com/2011/02/animation-in-...
- deleted 14y ago[deleted]
- spangborn 14y agoSubtle design influences from Letterpress, looks like. I don't have an Android device so I can't say more than that, but it looks nice!
- wingerlang 14y agoI had the same thoughts.
- LTheobald 14y agoIt looks very much like Letterpress to me. I assumed they were both built using the same framework. Although the developer's comments seem to indicate otherwise.
- Jare 14y agoLetterpress on iOS was custom OpenGL [1], this one is native Android UI [1] http://www.macstories.net/featured/a-conversation-with-loren-brichter/ http://www.macstories.net/featured/a-conversation-with-loren...
- Off 14y agoGreat game, very polished, but it looks like there's some kind of graphic glitch. After clearing 3 or 4 blocks, the top left Menu/Back button/area starts changing colors. Here's a screenshot: http://ompldr.org/vaGF3bA http://ompldr.org/vaGF3bA
- oscarhong 14y agoIt seems like an indicator of the current progress of the stage.
- Off 14y agoIndeed, it's a progress bar.
- antrix 14y agoI thought of it as a glitch too.. till I made enough progress in the game to find that it was a progress bar. Would be better if it started from the right of the 'up' button and not from the very edge of the screen.
- grantland 14y agoYeah we noticed some people didn't get it right away. We tried a few designs and this one was the best D:
- stefantalpalaru 14y agoAre you 6 years old, autistic or female?
- ao619 14y agoGo Grandroid!
- olegbl 14y agoLooks like a great game! Any plans for a windows phone version? ;)
- revoltingx 14y agoI work @ PaeDae and created this on my spare time: http://developingthedream.blogspot.com http://developingthedream.blogspot.com Good to see our competing devs from a different aspect.
- SCdF 14y agoGorgeous. It's one of the few games I've seen (Gyro[0] being another one) that truly look at home on Android. [0] https://play.google.com/store/apps/details?id=pl.submachine.gyro&feature=search_result https://play.google.com/store/apps/details?id=pl.submachine....
- guelo 14y agoNot sure what you're talking about. Is it that the primary colors make you think of Google and therefore Android?
- deleted 14y ago[deleted]
- Lukeas14 14y agoIt matches Android's new design guide (http://developer.android.com/design/index.html http://developer.android.com/design/index.html) extremely well. Most games get a pass on adhering to styling guidelines because, well, they're games. The colors, fonts, iconography and layout are all in line with what the design guide emphasizes.
- SCdF 14y agoYeah, what Lukeas said. They more fit the OS style, whereas cutesy games feel more at home on iOS. Bonus: An example of a game that feels written to fit in with Windows Phone: https://play.google.com/store/apps/details?id=com.bigduckgames.flow https://play.google.com/store/apps/details?id=com.bigduckgam...
- megablast 14y agoLooks visually like letterpress. Very different gameplay I imagine.
- whoisjuan 14y agoWhy the game size is so big in iOS? iOS: 8.6MB ; Android: 607 KB.
- anirudhjoshi 14y agoAwesome game! Only thing left to improve is to make a tutorial just like https://play.google.com/store/apps/details?id=pl.submachine.gyro&feature=search_result https://play.google.com/store/apps/details?id=pl.submachine.... - instead of a list of instructions :) I've also just made my first android game as well called Plasma Tennis - a Real Time Fluid Dynamics Game for Android: Show HN link: http://news.ycombinator.com/item?id=5148664 http://news.ycombinator.com/item?id=5148664 Play Store link: https://play.google.com/store/apps/details?id=com.labs.quantitative.plasmatennis https://play.google.com/store/apps/details?id=com.labs.quant... I'd love to get some feedback as well :)
- hkmurakami 14y agoBack in 5th grade art class, our class put some dyes in a water basin, then "printed" the swirl patterns onto a paper by placing said paper on top of the water surface. I remember being quite fascinated by the patterns on the paper, and also the swirls that were made when adding food coloring to water. I definitely would have loved this kind of game back then (and even now of course), so maybe there's some merit to re-skinning the game for a younger audience :)
- deadfall 14y agoI love you, grantland.
- grantland 14y ago<3
- guelo 14y agoThe advertising "rewards" are a bit much.
- kdude63 14y agoThis looks great. Now I just need an android to play it on. :c
- imslavko 14y agoNice game! Reminds me old times playing Lines[0] on Windows 95 on my aunt's computer [0]: http://en.wikipedia.org/wiki/Color_Lines http://en.wikipedia.org/wiki/Color_Lines
- bahman2000 14y agoIt's like a quieter version of candy crush, awesome!
- ychung 14y agoThis is the best game I've played on Android. Just wish that I could get more Kiip rewards in it...
- MojoJolo 14y agoWaaaait. It's made by Kiip? But Kiip is a rewards network, right? (Based on their Twitter, https://twitter.com/kiip https://twitter.com/kiip) I don't know they are into creating games too. Oh well, will download and try it. I like their founder, Brian Wong.
- tzury 14y agoI get:Your device is not compatible with this version. I have a Samsung Galaxy of previous generation.
- grantland 14y agoSorry, it's 4.0+ at the moment. I'm hoping to open it up to 2.3+ in the future!
- bryn 14y agoLovely little game, and nicely designed, but as someone with red-green colour blindness I'm having a really frustrating time distinguishing between the green and orange squares. It'd be a lot easier if you increased the contrast/luminescence between the two colours.
- grantland 14y agoI'm planning on adding a color blind mode in the future that does something like this, hold tight!
- Falling3 14y agoReally great design and a nice face lift to a classic game. My only complaint is no local high score board - or at least tracking of the top score.
- grantland 14y agoThanks! High scores will be in a future release, I promise!
- RaSoJo 14y agoI downloaded it shortly before an office party....And i spent the entire party playing the game. It is real neat!!!