5 ms·
> It may come down to the team adding a small camera on the outside – along with a possible push button – that allows the user to pause the game and see the fee
by tarice 14y ago
> It may come down to the team adding a small camera on the outside – along with a possible push button – that allows the user to pause the game and see the feed without forcing the user to take the goggles completely off their head.
The idea of a camera to let you see the actual world is pretty nifty. It even comes pre-built with philosophical questions (which is the actual world?).
On the other hand, I can't help but think that the camera could also be used to prevent people from smacking their head into real, physical objects.
Stick a few distance sensors and overlay portions of the camera when an object is too close? It would interrupt the game, sure, but less so than you headbutting your monitor or a wall. Just a thought.
- NegativeK 14y agoI'm very much hoping that people take the Oculus Rift, add webcam sensors, and have decent augmented reality.
- w1ntermute 14y agoAnd of course the first thing that will happen is a redefinition of cybersex as we know it.
- sebbi 14y agohttp://www.sinfulrobot.com/ http://www.sinfulrobot.com/ ... rule #34
- truebecomefalse 14y agoThat has already started check out http://en.wikipedia.org/wiki/Teledildonics http://en.wikipedia.org/wiki/Teledildonics
- knowaveragejoe 14y agoAlso, http://www.slashdong.org/ http://www.slashdong.org/
- wlesieutre 14y agoYou're still tethered to the computer by the video and power cables, so unless you're being interrupted to do other things at your desk a lot I don't think this would help. Most of the time if I'm interrupted in a game it's for something that I can either do on my phone, or so something I have to do away from my computer. That said, it would be an interesting experience to try wearing a VR headset for a long period with a couple of cameras giving a very wide view. I'm curious how well we'd be able to adapt to having 360° vision.