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I assume that the support and community around Godot, Unity and Unreal still make them a no-brainer, unless you’re committed to relying on LLM for maintenance,
by curiousObject 5d ago
I assume that the support and community around Godot, Unity and Unreal still make them a no-brainer, unless you’re committed to relying on LLM for maintenance, non-stop
I don’t have any specific knowledge about more generalized dev environments such as rust for this scenario. If you go that route I think it would be important to be hyper competent in rust or whatever you use because the game-oriented support is less specific than dedicated game-dev rigs like Godot.
You are developing a project. So you could rethink and repost this later with more focus on your actual project not a hypothetical