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I was apart of the "covid chess cohort" and got really into it for quite a few years. In that time, I also learned about what the chess culture was like pre-eng
by drudolph914 7d ago
I was apart of the "covid chess cohort" and got really into it for quite a few years. In that time, I also learned about what the chess culture was like pre-engine and post-engine, and I think you could argue that post-engine did kind of make the game more mechanical - and that kinda ruined things for people that grew up in the pre-engine era. it felt like pre-engine chess had a lot of mystique to it because knowing the best move was never truly clear. the only way to know what was best, was by: getting better yourself, socializing at chess club, learning from better players or coach.
this sort of lack of clarity is what drove people to learn more about the game.
like think about what it must've been like to go to a chess tournaments pre-engines: finals matches had everyone at your chess club watching the game, calculating lines with each other, and you HAD to calculate to understand the direction of game. it sounds so much more engaging and fun!
now, the top games have the stockfish bar next to it, and you instantly know who's got better odds without having to really follow along. and you're not encouraged to calculate beyond a few moves ahead because you just offload the real thinking to stockfish. honestly, it's a vibe a killer when you go back and see images and read about the culture beforehand.
I agree engines didn't really "kill" chess - and I think most of that is due to chess not being tied to economic value. but it did kill what I believe was a superior culture compared to today's chess era.
all this to say, I think what AI did to chess culture in the 90s is happening to stem right now with LLMs
- YeGoblynQueenne 7d ago>> I was apart of the "covid chess cohort" and got really into it for quite a few years. In that time, I also learned about what the chess culture was like pre-engine and post-engine, and I think you could argue that post-engine did kind of make the game more mechanical - and that kinda ruined things for people that grew up in the pre-engine era. it felt like pre-engine chess had a lot of mystique to it because knowing the best move was never truly clear. the only way to know what was best, was by: getting better yourself, socializing at chess club, learning from better players or coach. I need to be very precise here, but it is not right to say that we know what the best move is in any chess board position. What we know is what move a chess engine would make that would win the game against a human, or sometimes another chess engine. We know a winning move; not the best move. Winning in chess is not the same as knowing what the best move is. Having chess engines that can beat any human in chess is not the same as knowing how every possible game will develop. The latter is known as "solving chess" and we don't yet have that. We have fully solved games like tic-tac-toe, backgammon and checkers, so that there exist databases of every possible path through those games but this is not done for chess, and there is no hint that it is even possible to do given that chess is such a combinatorially more complex game than those. More to the point, the upshot of the fact that we now have super-human chess engines that can beat any human in chess (and Go and shoggi) is that there is no longer the will to research the bigger question about solving chess. The solution of the minor problem, how to beat humans in chess, has sidelined and displaced research in the major problem, how to solve chess, and we will now never find the solution to the latter. And if that reminds you of something, well, yes, exactly.