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I was the same at that age (decades ago, but still). And I'm kind of glad I didn't go down that path, seeing friends and colleagues who did. There's a (I think)
by thatmf 5d ago
I was the same at that age (decades ago, but still). And I'm kind of glad I didn't go down that path, seeing friends and colleagues who did. There's a (I think) Folding Ideas video where he's talking to some 13-yo Roblox developer who already has that jaded veteran kind of vibe to them. Which might be the most salient visual. The thing is separating the consuming experience from the creating experience, but also recognizing the validity and importance of both. It's obvious but hard to really internalize.
A good parallel I've discovered as an adult is wine. I love it, and collect it, and can talk at length about terroir, techniques, etc. About ten years ago I wanted to get hands-on experience, and thru a friend was able to intern at a local winery during harvest.
That was one of the most intense months of my life, and I was in physical pain for months afterwards, even as a relatively fit person. So much of that elegant, philosophical final product is manual labor, lifting lots of heavy shit, and endless repetitive motion. It was fun, but it was also brutal.
It left me with even more respect for the people who dedicate their lives to it. But also the realization that I'm much more comfortable being on the other end of it. And that's not only ok but absolutely essential, because the producers need people to buy (and maybe wax philosophical) about their product.
So yeah, by all means give it a shot. But also I think it's important to communicate that there are many valid and satisfying ways to engage with something. Consumer/maker isn't a binary.