5 ms·
Two notes from my own poking around to build on with: 5.6 Sol would also run for 20+ hours on prompts with Max or Ultracode. Sometimes this worked out, sometim
by zamadatix 5d ago
Two notes from my own poking around to build on with:
5.6 Sol would also run for 20+ hours on prompts with Max or Ultracode. Sometimes this worked out, sometimes it devolved into exactly the nonsense descent into ultra-specific madness seen here. E.g. in one codebase involving physics simulation it, for some reason, spent the last 25% of effort trying to endlessly increase precision. My best guess when reviewing was "at some point it figured the simulation instability was rooted in the accuracy and precision of the numerical approximation in the GPU code, worked really hard on that for a bit, lost the context of the original issue, and got stuck in a deep loop of trying to complete the phase by infinitely working on the numerical accuracy". Perhaps something of a similar nature occurred here.
I've also noticed it's particularly hard to not get Astra to start using scripting languages and the like, particularly over a long horizon. Particularly, I keep getting HTML report artifacts at the end of long implementations even though the projects are typically explicitly set up to just use .md files for any documentation or large summaries. I've even tried steering it away from that in the prompts and agents file for the project, but that the concept of "clean up the fucking build directory when you're done testing" always seem to get left out after a while.