5 ms·
PC game revenue hasn't been declining: https://www.visualcapitalist.com/video-game-industry-revenues-by-platform/ https://www.visualcapitalist.com/video-game-i
by gilbetron 8d ago
PC game revenue hasn't been declining:
https://www.visualcapitalist.com/video-game-industry-revenues-by-platform/ https://www.visualcapitalist.com/video-game-industry-revenue...
- SideQuark 7d agoGames doubling in price hides less copies bought, much like movies selling far less tickets yet having higher revenues. No matter how you count it, PC gaming has been in decline for a long time.
- gilbetron 7d agoI think your maybe counting just physical sales? 15 years ago was the start of the shift to digital sales, which have greatly grown. Just steam (which is the bulk of digital PC sales): Steam units sold: 402M (2019) → 704M (2024), up 21% in 2024 alone. Steam peak concurrent users: 3.52M in January 2011 → 42,042,778 on January 11, 2026. Roughly twelvefold, directly measured from Valve's API. Valve's own disclosed number, which isn't an estimate by anyone: between August 2024 and August 2025, Steam averaged 109,000 people making their first ever purchase every day. That's about 40 million brand-new paying customers in one year. Games released on Steam: ~8,100 in 2019 → 20,282 in 2025. Steam gross revenue: $4.5B (2019) → roughly $16.9B (2025). Some of the best selling games did come out roughly 15 years ago, but that's because they've been selling consistently ever since. Like Minecraft, the Witcher, etc.