6 ms·
...wasn't it the old moat as well?
by mathisfun123 6d ago
...wasn't it the old moat as well?
- fidotron 6d agoUnderrated but true. It always was far easier to train a creative thinker in how to operate the tools needed to facilitate their vision than it is to get a great tools operator to have good ideas.
- mitxela 6d agoClassic indie games such as Undertale/Deltarune, Terraria and VVVVVV had horrible code but it didn't matter because they were actually good games, and that's because their creators spent all their character points on making a good game instead of obsessing over monads.
- dgellow 6d agoThat describes pretty much the whole game industry tbh. Game dev is notorious for being a horrible mess of hacks on top of hacks
- mitxela 6d agoNobody's criticising Quake's code the same way they criticise the games I listed, which are full of magic numbers indexing lines of dialog or quest flags, and giant switch statements on the game state: https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp#L1265 https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_...
- dgellow 5d agoQuake is the exception here. Read the codebase of any successful game from the past 40y and you’re very, very likely to see a complete mess
- strange_quark 6d agoYeah it's very funny that this article is talking about Flash, a tool that let semi-technical non-programmers cook up insane websites (hey, that sounds familiar!).
- marcosdumay 6d agoYes. AI changed everything! Just like they made it possible for people to program in more than one language like people were pointing on the React Native post earlier today. We totally couldn't do that before!