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Development of video games is the final boss of this one. If you want to kill someone's dream of publishing a game, encourage them to build their own engine fr
by bob1029 6d ago
Development of video games is the final boss of this one.
If you want to kill someone's dream of publishing a game, encourage them to build their own engine from scratch. I cannot think of a more malicious piece of advice given how effective it is, statistically speaking.
The exceptions to this are so incredibly rare. Virtually all of the in-house engine work at indie scale has been replaced by Godot in recent years. It used to be something like 10-11% of studios were in-house fully custom. Now it's probably closer to 1-2% fully custom and 8-10% on Godot. Having a reasonably stable OSS option has removed the last major argument that I am familiar with for simply using what already exists.
- my-huge-pony 6d ago>last major argument that I am familiar with for simply using what already exists I was interested in gamedev as a kid. I always went with a custom engine. You're right, I never released/finished a large game. But now I think I was just into game engine dev. Every time I finished my game engine and started working on game content I ingredient got bored and went to another project. So I guess this is the reason, engine development is fun :).