6 ms·
I feel like can also compare the difference to some rougelikes where the combos of random things can yield vastly different experiences but in NMS the randomnes
by Zitrax 6d ago
I feel like can also compare the difference to some rougelikes where the combos of random things can yield vastly different experiences but in NMS the randomness felt more like a skin - not affecting gameplay much.
- ethbr1 6d ago> randomness felt more like a skin - not affecting gameplay much. DF is a great comparison, because it speaks to the composability of properties and systems as a key requirement. 2,000+ variants that still funnel through one predesigned interaction system is not variety. The variants need to actually compose with each other into meaningfully unique experiences / systems for the player, which is much harder to align.