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For me it's the asteroids. Having space being so densely populated with procedural asteroids is immediately, irreversibly immersion breaking for me. Like... spa
by empyrrhicist 8d ago
For me it's the asteroids. Having space being so densely populated with procedural asteroids is immediately, irreversibly immersion breaking for me. Like... space would be opaque and life on these plants would immediately cease in a cataclysm of bombardment.
This was also one of many gripes I had with Starfield.
- montagg 8d agoI think you gotta set aside some of that to enjoy both as Sci-Fi games, not space sim games. In Sci-Fi, asteroids are close together and you can shoot them for resources or lose an enemy in them like a dark forest, because those things are fun. IRL, they are ridiculously far apart and not nearly as fun. It's always a potential danger to one's enjoyment to know too much about something though. :)
- empyrrhicist 7d agoI mean, I do, but there's a reason KSP is so popular despite all the flaws.
- 00ze 8d agoWell this update fixes your asteroid complaint then Adds persistent asteroid belts, asteroid mining, and base building on asteroids Go wild
- empyrrhicist 7d ago[dead]