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This article ignores the true inventors of the MMO, Trubshaw and Bartle with MUD1 at University of Essex in 1980ish.
by hackingonempty 7d ago
This article ignores the true inventors of the MMO, Trubshaw and Bartle with MUD1 at University of Essex in 1980ish.
- ButlerianJihad 7d agoThere are a couple of distinctions here: Habitat is graphical and not merely text-based. "MMO" means "massively multiplayer online [...]" but MUD1 and the minicomputer/Unix MUDs were not "massive" but limited to a few dozen players at a time. It is unclear how many players (registered or simultaneous) were supported by Habitat, but Wikipedia seems confident to call it "MMORPG" without numbers or a cited source. https://en.wikipedia.org/wiki/Habitat_(video_game) https://en.wikipedia.org/wiki/Habitat_(video_game) I was involved in the campaign to increase TinyMUD capacity from ~64 players to ~256 simultaneously connected players in the mid-1990s. But nobody was calling that "massive" even when it seemed like more than we ever had. There are other criteria that may be considered for a "massive" adjective. Size of the world, and time to explore. It seems that Habitat was rather expensive by the hour! The MUDs in academic networks were populated by students with a lot of free time, and possibly unlimited access from their CS-related majors.