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Generating the P3 Tiling
- btbuildem 7d agoIf you want something truly diabolical, attempt to tile your bathroom with either of those patterns (yes, these tile shapes can be bought).
- purpleflame1257 7d agoFamously where Penrose got the idea from in the first place.
- vintagedave 7d agoAssuming you have a tile cutter for when you hit the walls, why is this diabolical? It sounds enormous fun.
- robto 7d agoThis is something I'm very interested in, and I've actually found it very difficult to buy these shapes. Do you have a link to a supplier? I've even approached ceramic studios about getting them custom made, but without any real interest. Bonus points if you have a supplier for einsteins!
- btbuildem 5d agoOh it's been a while since I looked, one of the tile stores I used to go to in Montreal had them -- not as a set mind you, but as two different lines of tiles that happened to be the right proportions to reproduce the pattern.
- vintagedave 7d agoIs Simon Tatham’s site still online? It would not respond when I clicked the link. The day Paul Bourke’s site goes offline is the day the internet dies. Only slightly kidding: I read it as a teenager and yet it’s still there providing solid code and answers. https://paulbourke.net/miscellaneous/interpolation/ https://paulbourke.net/miscellaneous/interpolation/ is still there as I read it in 2001.
- vintagedave 7d agoIn Anathem, which Penrose tiling was the Teglon? I have, a bit too late, realized there are more tilings than I thought.
- Panzerschrek 7d agoOnce I have implemented such tiling using shadertoy. Source code: https://github.com/Panzerschrek/shader_bits/blob/master/penrose_tiling.glsl https://github.com/Panzerschrek/shader_bits/blob/master/penr.... No recursion is really needed (which isn't supported in shaders), but a plain loop with N iterations to achieve tiling of depth N.