6 ms·
The worst opening ever "Demands from mobile users continue to grow.". I stopped reading bullshit
by gitowiec 9d ago
The worst opening ever "Demands from mobile users continue to grow.". I stopped reading bullshit
- SideQuark 7d agoAs someone making mobile apps used by billions, demands from mobile users certainly grow and want this class of hardware capability. We spend significant effort trying to figure out how to deliver features asked for by our users for high end phones and cutting edge hardware, while not alienating the wider user base without these capabilities. Competitors do exactly the same.
- chromehearts 9d agoThis is probably not about "mobile users" as in Android Phones & iPhone users .. but about the current (trendy) rise of handheld consoles ? Atleast that's what I think
- mrheosuper 9d agoWhy is it bullshit ? Just because you dont need does not mean it’s not real
- f6v 9d agoWhat's up with that? Younger generations don't even play on PCs anymore.
- pjmlp 8d agoWhat I find funny is the whole "PC gaming is growing" kind of speech, as some generations abandon consoles for PCs. I and most of my peers have been playing home computers, since the 8 bit days, eventually moved into PC gaming with a 386SX in 1991. While I owned a few consoles, the PC remained the main gaming platform. Do agree that younger generations are mostly playing mobile games.
- SideQuark 7d agoPC sales peaked 15 years ago, and have been declining ever since. Most of the best selling PC games are from 15-30 years ago.
- pjmlp 7d agoLaptops are also PCs. Yeah, that is why no one uses Steam, only old games there.
- SideQuark 6d agoLaptops are already counted in PC sales, since they are PCs.
- gilbetron 6d agoPC game revenue hasn't been declining: https://www.visualcapitalist.com/video-game-industry-revenues-by-platform/ https://www.visualcapitalist.com/video-game-industry-revenue...
- SideQuark 6d agoGames doubling in price hides less copies bought, much like movies selling far less tickets yet having higher revenues. No matter how you count it, PC gaming has been in decline for a long time.
- gilbetron 5d agoI think your maybe counting just physical sales? 15 years ago was the start of the shift to digital sales, which have greatly grown. Just steam (which is the bulk of digital PC sales): Steam units sold: 402M (2019) → 704M (2024), up 21% in 2024 alone. Steam peak concurrent users: 3.52M in January 2011 → 42,042,778 on January 11, 2026. Roughly twelvefold, directly measured from Valve's API. Valve's own disclosed number, which isn't an estimate by anyone: between August 2024 and August 2025, Steam averaged 109,000 people making their first ever purchase every day. That's about 40 million brand-new paying customers in one year. Games released on Steam: ~8,100 in 2019 → 20,282 in 2025. Steam gross revenue: $4.5B (2019) → roughly $16.9B (2025). Some of the best selling games did come out roughly 15 years ago, but that's because they've been selling consistently ever since. Like Minecraft, the Witcher, etc.
- mobelkh 9d agothe switch, steam deck and competitors will likely look into ARM, the cheaper ones already use it, flagship and gaming phones, the latter is bigger than you think, normal mobile gaming is big in third world countries and china, and emulation continuous to get better, I can ToTK and The Witcher 3 (windows version) on my phone, and it's a few years old flagship