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Interesting, that was a bit hard to follow because of my own lack of ‘context’ :). But it sounds tough. I imagine since rendering has a visual component that ad
by therealdrag0 9d ago
Interesting, that was a bit hard to follow because of my own lack of ‘context’ :). But it sounds tough. I imagine since rendering has a visual component that adds to the difficulty for LLM. Though you said it’s measurable, is the measurableness visual? And it sounds like you just sent it off with no direction; but good prompting and direction can go a long way. Is the architecture and design and constraints well documented in the codebase?
- Keyframe 9d agoIt's both measurable 'headless' and visually. When I said no direction I mean that I didn't want to give it direction _how_ to do it but more what I want to do and how what I use to measure. Usually I found better results with LLMs by giving them the tools and describe the objective and let it figure it out rather than box it in completely. It did well on it, it's just.. well, it's taking its sweet-ass time :)
- therealdrag0 9d agoHeard. And Claude is even slower ><