5 ms·
Mac here. There's nothing all that interesting going on with the JS on that page, so I would suspect a bug with Firefox and/or your desktop environment.
by chuckadams 10d ago
Mac here. There's nothing all that interesting going on with the JS on that page, so I would suspect a bug with Firefox and/or your desktop environment.
- Kuinox 10d agoCodex found the root cause: > The site’s graph incorrectly uses 32 texture bindings, exceeding its WebGPU device’s limit of 16. > Firefox 153 mishandles that failed rendering operation and leaves the compositor waiting So a firefox + website bug With an updated firefox, the website works except the mindmap on the top right > Uncaptured WebGPU error: Too many bindings of type SampledTextures in Stage ShaderStages(FRAGMENT), limit is 16, count was 32. Check the limit `max_sampled_textures_per_shader_stage` passed to `Adapter::request_device`