10 ms·
They actually can route just fine. I used Sol to design and route mine from start to finish. Sent it to PCBWay and had a working prototype in a few weeks. It w
by mapontosevenths 12d ago
They actually can route just fine. I used Sol to design and route mine from start to finish. Sent it to PCBWay and had a working prototype in a few weeks.
It was a pretty simple rp2040 based thing, similar to Adadfruits USB feather.I just gave it kicad and it wrote python to route it. The board was probably larger than it had to be, and two of the silkscreens were swapped, but it worked on the first go.
FWIW - Computer vision is also NP complete, but we do that all the time now.
- akiselev 12d agoI'd love to see that chat log, and the final board. To be fair I've only been testing on nontrivial PCBs with 6+ layers and I haven't had the luck you have. > FWIW - Computer vision is also NP complete, but we do that all the time now. I have no idea what you mean by this. What's your definition of NP complete?
- cwmoore 11d agoNot OP but “actual exponential complexity” should work, what is really your issue with that comment?
- mapontosevenths 11d agoNP-complete means that it's easy to test if we're right, but because of that complexity we can't always find a valid solution to test within a predictable period of time. Both circuit board routing and computer vision are variations on the same fundamental problems. Once we solve we, we solve the other. However, when I was growing up most serious computer scientists believed that CV (computer vision) was a 'hard' problem that would never be 'solved'. After all, to do it right you must first at least solve subgraph isomorphism and a bunch of other things that are also NP-complete. What they missed was that we don't actually NEED to solve it in a fixed amount of time. Even for things like driving a car the stochastic heuristic based answer is 'good enough'. e.g. - Cars driven by computers don't have to be perfect, they just have to kill other drivers less often than humans do. We can find AN answer in polynomial time, and that's good enough. It might not be the ideal answer, but that doesn't matter in the real world. People use NP complete as shorthand for 'impossible to do with a computer', but we now 'solve' (bypass?) NP complete problems regularly and at scale by just ignoring the fact that our answers aren't perfect. > I'd love to see that chat log, and the final board. To be fair I've only been testing on nontrivial PCBs with 6+ layers and I haven't had the luck you have. I wish I could share it, but it's for a commercial project that hasn't been released yet and I'm not sure if it will be open source, but a few folks have asked. I might do a blog post on it this weekend with as much detail as I can safely post. It's only 3 layers, and less that 30 components, but the fact remains that I didn't design any of it by hand and it worked on the first go.
- olmo23 11d agoIn your opinion, do you think ai can make eutorack modules by now? This is what I am waiting for: explain an idea to an ai, and sending the files to jlpcb to receive a complete working module (minus some THC soldering)
- CamperBob2 11d agoI'm sure that the best models can glue some basic synthesizer functions together, but I wouldn't waste a minute on anything less than Fable/Astra-class models for that kind of application, and I wouldn't expect the result to work the first time. It could get expensive. Here's a question - are there software simulators for things like Eurorack modules? That would make the question somewhat more interesting, since you wouldn't have to build the circuit (or pay someone else to assemble it) to hear how it sounds. It strikes me that SPICE-like algorithms should be fast enough to do this kind of thing in real time now.
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