8 ms·
I'm assuming they mean SDL ports of DOS games. SDL is actually one of the most stable libraries that a native game can use. They make breaking changes to the AP
by ndiddy 12d ago
I'm assuming they mean SDL ports of DOS games. SDL is actually one of the most stable libraries that a native game can use. They make breaking changes to the API once every 10-15 years, and they write a compatibility layer that implements the previous version's API using the current version's API as a backend. This has happened twice so far, so there's an SDL 1.2 implementation that uses SDL 2 and an SDL 2 implementation that uses SDL 3. These can be chained together, so for example you can run an SDL 1.2 game from the early 2000s on a modern Linux system and it'll have native Wayland and Pipewire support thanks to using SDL 3 behind the scenes.