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Thank you, I didn't really understand what they were talking about. Personally, I feel there is an easier approach: Take a regular 12-sided die, assign numbers
by yuye 13d ago
Thank you, I didn't really understand what they were talking about.
Personally, I feel there is an easier approach: Take a regular 12-sided die, assign numbers modulo N (N being the amount of players). Now you assign the first turn fairly for 2, 3, 4, 6 or 12 players. Add a d20 and that covers 5 or 10 players, too.
- geon 13d agoYou mean you roll a single die and use the value to index an array of players? That’s the pragmatic solution. The article is about an interesting mathematical puzzle, not actually solving a real problem. Also, an n-sided die is fair for 2 to n players if you discard rolls above the number of players.
- interroboink 13d agoThe article states: > The golf-ball-sized dice are now available to buy ... So, not entirely just a math puzzle. But probably dice only math nerds will buy (: I agree the math problem does not map well to a real problem players are having.
- nottorp 13d ago> But probably dice only math nerds will buy (: You don't have to buy them to use them. For example I own a baggie of D(4-20) dice but I don't and have never played tabletop RPGs. This set may end up too expensive for my "i know i'll never use it" budget, but other than that I'd get one.
- consp 13d agoThat would preclude everyone from having a throw. Which is likely more fair but doesn't feel fair.
- Lvl999Noob 13d agoThis made me think of a hypothetical game where the players roll dice to determine their order of turns. The rolling will continue until every player is assigned a turn. If some other player rolls multiple times in the middle then that player gets multiple turns. So for example with a 6 sided die and 2 players, faces 1, 3, 5 correspond to player 1 and 2, 4, 6 to player 2. They roll dice and the rolls come out as 1, 1, 5, 3, 5, 2. That means player 1 will get a turn 5 times per round while player 2 gets 1 turn. To make it fairer, player 2 would receive some sort of advantage corresponding to the lack of turns compared to player 1. The game would be designed in such a way that novices would prefer getting multiple turns in a round while experts would prefer to get a single turn for themselves and maximizing the total number of turns per round.
- Miraltar 13d agoBut how do you choose who gets to throw that die? /s