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I had two sessions this morning that prior fable and sol sessions were stuck on, where iterations just resulted in _different_ bugs. (One kind of tricky fe layo
by mceachen 15d ago
I had two sessions this morning that prior fable and sol sessions were stuck on, where iterations just resulted in _different_ bugs. (One kind of tricky fe layout problem, the other was a backend refactoring that was complicated by trying to aggregate a couple prior sessions that crashed).
I summarized each into new fable 5.1 sessions, and both seem to have arrived at reasonable solutions that only need a few nits revised before they are commit worthy.