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I remember the "onboarding experience" essentially being losing over and over again and learning from my mistakes, getting a little further or trying a new appr
by boomlinde 15d ago
I remember the "onboarding experience" essentially being losing over and over again and learning from my mistakes, getting a little further or trying a new approach altogether on each new attempt. Maybe it's an acquired taste but by the time I started playing Dwarf Fortress, I was not only already used to that, but thoroughly enjoying it as a core mechanic of games like Rogue, NetHack and Ancient Domains of Mystery.
I don't believe in the concept of "fun in general" in the sense you imply here. I've played very successful games that have evidently achieved popular appeal but that nonetheless turn me off because they're the absolute opposite of Dwarf Fortress: carefully manufactured designs of intentional experiences that you are guided through at every step. Some people really like that, some will want to be thrown in the wilderness with no clue, some want something in-between. Different strokes for different folks.
- satvikpendem 15d agoSome games are not fun to anyone, that is what I'm talking about for fun in generality. Games must be fun for someone, at least some number of people, to be called a good game. Some games get there with a good onboarding and some do it despite that as I said.
- boomlinde 14d agoSure, maybe someone may enjoy Dwarf Fortress despite that, but as I recalled from my own experience, it wasn't despite it that I enjoyed getting into Dwarf Fortress, but in large part because of it. So are you wrong in saying generally that it's "despite its terrible onboarding, not because of it", or am I coping by lying? Mind you, Dwarf Fortress is preceded by a whole genre of more traditional Rogue-like games that made losing hundreds or thousands of times for a lack of knowledge of the games' systems before you figured them out a fundamental part of their appeal, so I'm not exactly alone in this.