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No, that’s not a game’s job. You will not enjoy every game. Those games that you did not enjoy are not necessarily failures. They are simply games that _you_ di
by db48x 16d ago
No, that’s not a game’s job. You will not enjoy every game. Those games that you did not enjoy are not necessarily failures. They are simply games that _you_ did not enjoy.
- satvikpendem 15d agoSure, that's not what I'm saying though. It's the job of the game to be fun in general, not in specific to some individual, and one of those ways is to have a good onboarding experience. People saying DF is fun are having fun despite its terrible onboarding, not because of it; in other words, cope.
- db48x 15d agoNo, no. If you cannot figure out a game then it won’t be fun, and you won’t enjoy it. But other people _will_ figure it out, and will enjoy it. And many of them will enjoy it more _because_ it was challenging to figure out and to do well at. It’s ok to write an approachable game, but not all games must be approachable.
- satvikpendem 15d agoThey should be approachable to have the maximum number of people be able to enjoy them and even cynically increase sales. That some people find them fun despite the lack of approachability is just that, cope.
- boomlinde 15d agoI remember the "onboarding experience" essentially being losing over and over again and learning from my mistakes, getting a little further or trying a new approach altogether on each new attempt. Maybe it's an acquired taste but by the time I started playing Dwarf Fortress, I was not only already used to that, but thoroughly enjoying it as a core mechanic of games like Rogue, NetHack and Ancient Domains of Mystery. I don't believe in the concept of "fun in general" in the sense you imply here. I've played very successful games that have evidently achieved popular appeal but that nonetheless turn me off because they're the absolute opposite of Dwarf Fortress: carefully manufactured designs of intentional experiences that you are guided through at every step. Some people really like that, some will want to be thrown in the wilderness with no clue, some want something in-between. Different strokes for different folks.
- satvikpendem 15d agoSome games are not fun to anyone, that is what I'm talking about for fun in generality. Games must be fun for someone, at least some number of people, to be called a good game. Some games get there with a good onboarding and some do it despite that as I said.
- boomlinde 14d agoSure, maybe someone may enjoy Dwarf Fortress despite that, but as I recalled from my own experience, it wasn't despite it that I enjoyed getting into Dwarf Fortress, but in large part because of it. So are you wrong in saying generally that it's "despite its terrible onboarding, not because of it", or am I coping by lying? Mind you, Dwarf Fortress is preceded by a whole genre of more traditional Rogue-like games that made losing hundreds or thousands of times for a lack of knowledge of the games' systems before you figured them out a fundamental part of their appeal, so I'm not exactly alone in this.