7 ms·
I haven't played since the GUI release, but in the past you definitely had to set a fortress population limit to prevent FPS death. Also, assuming DFhack still
by AngryData 16d ago
I haven't played since the GUI release, but in the past you definitely had to set a fortress population limit to prevent FPS death.
Also, assuming DFhack still exists, you can try using it to clean up the messes and splatter which can bring it down a decent amount.
Fortress design may also have an impact on FPS from pathfinding according to some, but I had limited success in improving FPS through more optimized pathfinding designs, and the number of entities on the map still seemed like the biggest factor.
- polytely 16d agoDfhack still exists and also works with the steam version. They got one of the DFHack contributors(? i think) Putnam on as programmer to do some multi threading and moddabilty (exposing stuff for lua scripting), I'm not sure they are currently working on DF but they have worked on it a bunch for the past 3 years, and also did some in-depth talks about it on BlindIRLs channel: https://youtube.com/playlist?list=PLcOt9GXNrkghcg_YOaX3FbF4KBFqFC-sI https://youtube.com/playlist?list=PLcOt9GXNrkghcg_YOaX3FbF4K...