5 ms·
I wouldn't consider that a universal feature. It can certainly help, especially if you are aiming for a generalized audience, but not every game needs to be eit
by AngryData 16d ago
I wouldn't consider that a universal feature. It can certainly help, especially if you are aiming for a generalized audience, but not every game needs to be either intended for or accessible to every person.
I would use Crusader Kings as an example, it doesn't even seem like a game at first, you have no idea what is going on, and large swaths of options and features may take dozens of hours to stumble across. But yet it is still a great game with many fans and players.
- suslik 16d ago> it doesn't even seem like a game at first, you have no idea what is going on, and large swaths of options and features may take dozens of hours to stumble across For me personally, figuring these things out was the most fun I got out of such games. I had an absolute blast loading CK2 without a tutorial and spending the next several hours trying to figure out what is all this nonsense about. Same with DF btw, once I figured out the idea, mechanics, control, and played for some hours to learn to build a somewhat sustainable fortress, it kinda stopped being fun.