5 ms·
Can you update the "did not answer" flow to, instead of six busy signals and hanging up, be the dialog to end of the Matrix (1999)? The film concludes with Neo
by SamuelAdams 16d ago
Can you update the "did not answer" flow to, instead of six busy signals and hanging up, be the dialog to end of the Matrix (1999)? The film concludes with Neo talking into a phone booth phone to the audience and I think it would be fitting here as an Easter egg.
- par 14d agoFor those in need of a refresher, the dialogue is "“I'm going to hang up this phone, and then I'm going to show these people what you don't want them to see. I'm going to show them a world without you."
- aaron42net 16d agoYes, that wouldn't be hard with the normal voip.ms call routing. But my intent was for it to be as visually and functionally identical as possible to a phone booth you would've found on a street corner a few decades ago, just in an unusual place (and free). I've avoided anything in the normal usage of it that would deviate from that.
- dandellion 16d agoYou could make it 99% of the time a normal phone booth and 1% you get the Matrix easter egg, that would be even more fun.
- aaron42net 15d agoI've implemented this. There's no random function with voip.ms, but there are time-based rules. So it'll play the Matrix easter egg about 1/90th of the day after no answer.
- drybjed 16d agoAnd the other 1%, a call from the Machine (Person of Interest) with a Dewey Decimal System number callout. It would be even better if the booth itself rang and when somebody nearby answered, you get the numbers.