11 ms·
>Millennium no textures, alpha blending, transparency, bilinear filtering >Mystique ... transparency lookup table no alpha blending, transparency, bilinear f
by rasz 16d ago
>Millennium
no textures, alpha blending, transparency, bilinear filtering
>Mystique ... transparency lookup table
no alpha blending, transparency, bilinear filtering. "Transparency Lookup Table" was a corpo speak code for color keying and a checkerboard mask that would stipple half the texture on top of whatever was there before
> G200. These cards supported ... OpenGL ... use of an OpenGL to Direct3D wrapper which hurt performance
Hurt compatibility first, performance second. Proper OpenGL driver shipped long after 2000 when G200 was already obsolete
>G200 ... performance was good
Performance was good for last place in benchmarks https://web.archive.org/web/20240907223521/https://www.anandtech.com/show/195/4 https://web.archive.org/web/20240907223521/https://www.anand...
> it still couldn’t beat the Voodoo 2, but it was fairly competitive with the RIVA and S3 Savage 3D.
How could it be competitive with cards half its price? or cards 2x as fast at same price point?
MATROX G100 8MB $99 April 1998
MATROX MILLENNIUM G200 8MB $230 August 1998 https://assets.hardwarezone.com/2009/reviews/video/g200/g200.html
optional DVD Upgrade Module (Hardware MPEG2 decoder) for G100/G200 $79 April 1998
STB Velocity 128 4MB $129 June 1998
S3 Savage 3D ~$150
Creative Labs Graphics Blaster TNT 16MB $169 September 1998, $125 November 1998
Diamond Viper V550 16MB $200 September 1998
Creative Labs 3D Blaster VooDoo2 8MB $229 June 1998 and dropping fast after TNT release
Diamond Monster 3D II 8MB $249 June 1998 and dropping fast after TNT release
G400 was surprisingly good, but it went downhill from there :( Only ATI could keep up with Nvidias aggressive release cycle.