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I reach for a low-level language only when I want low-level control over what operations happen and when, what memory is used and when etc.. At present, no lang
by pron 17d ago
I reach for a low-level language only when I want low-level control over what operations happen and when, what memory is used and when etc.. At present, no language offers me this control and safety at the same time. With Rust, when I need such control (which is always, otherwise I would use a higher-level language), I need to give up safety, anyway, at which point I have no safety and the complexity of a language that offers safety.
So right now, when we want control, we need to give up some safety, but weaker things are still helpful.
Also, in low-level code, the problem of "I might forget to do something" sometimes clashes with the problem of "I need to see exactly what operations are done and where". Various kinds of implicitness help with the former at the expense of the latter.
I'm not saying this is universally better than other approaches, but many people who do serious low-level programming would prefer this.
- pjmlp 17d agoExcept the point that Zig should do better than Object Pascal, Modula-2, with solutions already available on Insure++ and friends for use after free, 30 years ago.
- duped 17d agoWhat are some examples of things you "always" need that require unsafe Rust?
- yefol 17d ago[dead]
- afdbcreid 17d ago> for instance by causing a stack overflow That's not "for instance", that's literally the only place Rust has unfixable UB on embedded (code on OS has other such things, e.g. reading/writing to `/proc/self/mem`). > projects that need performance often use unsafe You'll be surprised to hear how often it's not needed at all. And when it is, you'll be surprised to hear how many times you can still avoid it with some tricks. Contrary to popular belief, performance isn't the most common reason for unsafe (FFI probably is).
- insanitybit 17d agoI haven't needed `unsafe` for performance since crates like zerocopy etc exist. It's been years, and I've worked hard to shave nanoseconds off of code, using valgrind to measure single digit changes to branch predictions.
- delamon 17d agoObjects belonging to multiple double-linked lists at the same time. Easily done with intrusive lists. Safe rust would require Rc/Arc: penalty both on memory usage and cpu time.
- xeonmc 17d agoThose who would give up low-level control to purchase a little memory safety, deserve neither control nor safety.” - Benjamin Franklin, or something like that
- slopinthebag 17d agoBut the point of unsafe {} in Rust is not that you should never use it, it's that it creates a clear boundary between code that is safe and the code that needs that lower level control. In other languages, everything is inside an unsafe block. If everything you do requires such low level control over every allocation and access, it sounds like you should be using assembly.
- pocksuppet 6d agoWhat is the benefit of having a boundary?
- uecker 16d agoWhile I think this is a good idea, I think this the importance is massively exaggerated. Not everything in other languages is unsafe, there are also different features one can distinguish where some are safe and some are not. It is not as clearly labelled and a set of features one must screen for instead of one keyword, but pretending this then makes it everything unsafe is disingenuous. At the same time, the distinction is Rust is also not always that clear, as the correctness of the unsafe block may depend on logic outside of the block while soundness of the safe parts may be compromised by issues in the unsafe blocks.
- afdbcreid 17d ago> With Rust, when I need such control (which is always, otherwise I would use a higher-level language), I need to give up safety, anyway, at which point I have no safety and the complexity of a language that offers safety. This is a very, very, very common claim. And unfortunately I have no other way to describe it other than a strawman. In 95% (at least) of the application that need systems programming (not to talk about all applications that don't necessarily need it but will benefit from the performance and it wasn't an option because C++ wasn't an option), you have at most 20% (wildly overestimating) of code that needs to be unsafe. The rest could be completely safe. And amongst code that must be unsafe, you can very commonly encapsulate it in some safe pattern. Many times even extract it to a reusable crate. That is the point of Rust. Not avoiding unsafety, but limiting and encapsulating it. And evidence proves that to work (for example https://blog.google/security/rust-in-android-move-fast-fix-things/ https://blog.google/security/rust-in-android-move-fast-fix-t...).
- yefol 17d ago[flagged]
- dwattttt 17d agoI'm not super certain you're interested in answers, but assuming good faith: > https://github.com/rust-lang/rust/blob/main/library/core/src https://github.com/rust-lang/rust/blob/main/library/core/src... How large a percentage of the logic code there is inside of an unsafe block? The claim isn't "there's no unsafe". You've linked one file out of an entire stdlib; it uses unsafe to implement its algorithm, and of all the Rust code that could exist, this has one of the highest requirements for being maximally performant. Now if you'd said "most of the Rust std library is unsafe", or "most Rust code is unsafe, you'd have a good rebuttal. But that's not the case. > And, if you have an unsafe block that is 100% correct, but it relies on safe code being correct, do you need to vet all that safe code? Potentially whole modules needing to be vetted? Then the unsafe block is not 100% correct. I can slap a wrapper around memcpy and call it "safe", and say that if anyone passes wrong parameters it's their fault. Rust as a language says I'm at fault for saying it's safe though. > Is unsafe Rust code generally harder to get correct than code in other languages, due to... Harder than other systems programming languages? Having worked in a fair few, I disagree. Harder than "higher" level languages? Some of them yes, some of them no; I've seen "simple" languages admit very poor architectures, and fall in a "safe" heap when the project has to grow. > Do Rust libraries, including std, historically have had UB bugs? https://materialize.com/blog/rust-concurrency-bug-unbounded- https://materialize.com/blog/rust-concurrency-bug-unbounded-... Are you suggesting this is a bar a language should achieve? Some examples of this would be interesting. As for the rest, I don't think anything meets this bar you're setting. Certainly not languages that would otherwise be used where Rust is.
- surajrmal 17d agoI've written systems level code (drivers and os code) for years and outside of ffi, I've managed to go on year long stretches without touching unsafe. It's really not a commonly needed tool in a well architected code base with good libraries to encapsulate common reasons it might otherwise be necessary. And we don't really consider using unsafe taboo, it's just not necessary.