5 ms·
I did a similar prototype years ago in Rhino where the user was always the bottom of a bowl. This demo, like the Berg map, is cylindrical. Every turn causes a d
by thepuglor 21d ago
I did a similar prototype years ago in Rhino where the user was always the bottom of a bowl. This demo, like the Berg map, is cylindrical. Every turn causes a drastic transformation of the entire landscape and this is really jarring.
The cylindrical view makes the "wall" very legible, whereas with the bowl the far off intersection are not orthogonal in view. But I think the value of a transformation like this is making it easier to understand the next steps, not the further off landscape.
I've been meaning to vibecode a version that lifts and lowers different landscape sections based on relevance. If those ideas are interesting, give it a go!