6 ms·
I wish people had an intuitive understanding of probabilities. It seems the average person can only think in terms of "basically never happens", "fifty fifty" a
by mr_mitm 24d ago
I wish people had an intuitive understanding of probabilities. It seems the average person can only think in terms of "basically never happens", "fifty fifty" and "sure thing".
- 331c8c71 24d agoI think almost everyone threw a dice quite a few times while playing board games.
- wongarsu 24d agoMaybe people would have a better understanding of percentages if 20-sided dice were used more. "This has a 95% chance to succeed" -> roll a d20, anything but 1 is a success Meanwhile 6-sided dice don't map to nice numbers, and having two dice makes the maths even harder to intuit
- 331c8c71 24d agoI think 1/2 and 1/3 are quite nice as far as numbers go! Also 2/36 = 0.5555... is not that far from 5%
- wongarsu 24d agoBut (assuming two dice rolled at the same time) 2/36 is something like "roll a five and a six" or "roll either a pair of sixes or a pair of fives". Neither of which is quite as intuitive or commonly used in game design as "using one d20, roll a natural 20"
- mr_mitm 24d agoAnd yet they struggle with the abstract concept. They'll wonder why the candidate with a projected 20% chance of winning won. They won't know what to do with the information of a 70% chance of rain tomorrow. "Either it will rain or it won't, which is it!" Perhaps it's the frequentist approach that comes more natural than the Bayesian approach, who knows. This isn't my original thought, by the way. Someone wrote more about it here: https://towardsdatascience.com/humans-are-bad-at-probability-834980e719a3/ https://towardsdatascience.com/humans-are-bad-at-probability...
- meetingthrower 24d agoNobody understands Bayesian approach. Look at Covid -- people FREAKED out when we updated guidance based on learning new information.
- Modified3019 24d agoXCOM should be added to the curriculum.
- t-3 24d agoXCOM probabilities are lies, just like Fire Emblem. Pretty much 0% of games that show you a "percent-to-hit" chance ever give an accurate number.
- lgessler 24d agotrue for XCOM in all difficulties except the hardest iirc
- red-iron-pine 24d ago1 tile in front of alient 96% chance of hit miss. twice. question sanity.
- qznc 24d agoFully agree. For example, I wish managers would be capable to handle the difference between a 40% and a 70% chance to meet the deadline.
- close04 24d agoA probability that isn't computed (or reasonably computable) is just a personal feeling. Your 40% or 70% aren't probabilities if you didn't compute the probability of at least the key events involved to arrive at the number. People say a number as their confidence to meet the deadline on a scale from 0-100.
- mr_mitm 24d agoThey're credences: https://en.wikipedia.org/wiki/Credence_(statistics) https://en.wikipedia.org/wiki/Credence_(statistics) Everybody has them, and they're not useless. Usually they're regularly updated when new information comes in.
- close04 24d agoI'm not saying they're useless, they're an educated guess, a valuable means of communicating an expert opinion. It can be replaced with "I have high confidence of success". The assessment is subjective, includes personal beliefs, assumptions, etc. not just measurable objective points. The measurement uncertainty at every step and the confidence interval are disappointing despite people using percentages, suggesting confidence to the percent. A scale from 1 to 5 is most of the times just as accurate. 2 people looking at the same situation could have very different degrees of belief, which is why 2 engineers could give very different estimates. But if I say I believe the likelihood of something is 73.8% I might be more credible to the listener. Looks like I calculated, not like the guy who said "3 out of 5 we get it done".
- qznc 24d agoCue prediction markets etc. There are mechanisms to aggregate this and have a wisdom of crowd effect.
- t-3 24d agoThey do have an intuitive understanding! You just outlined it, and it works well enough for most things. Statistics is generally very useful, but for individuals it's not really important or useful to understand, because the data is rarely ever clear or trustworthy enough to use for making decisions about specific situations.
- close04 24d agoProbabilities might be more intuitive, statistics are intuitive only for the most straight forward topics. That's why it's so easy to present entirely correct but very misleading statistics.
- victorbjorklund 24d agoAnd how people don’t get how probabilities work when run over repeated instances. Like it is only 0,1% risk that X happens everytime Y is done which sounds low but then it turns out Y is done Z number of times per day…
- hinkley 24d agoI hate that I have to talk to so many people about Russian Roulette just with more chambers. But it’s the only analogy that hits.
- hinkley 24d agoThe word “most” is a mess. Strictly speaking the person with “the most” has the plurality, not even half. “Most people” can mean more than half, but is often used to mean or imply anything from a supermajority to “almost everyone”.