15 ms·
Pretty sure that earlier work did reach the light of day in the form of a set of GL extensions. Also, his other work on polar stroking influenced one of the gp
by ttd 24d ago
Pretty sure that earlier work did reach the light of day in the form of a set of GL extensions.
Also, his other work on polar stroking influenced one of the gpu-accelerated path renderers in Skia (graphics library powering Chrome and Android, among other things). See e.g. https://source.chromium.org/chromium/chromium/src/+/main:third_party/skia/src/gpu/ganesh/tessellate/GrStrokeTessellationShader.h;l=32 https://source.chromium.org/chromium/chromium/src/+/main:thi... where they refer to the same idea as radial stepping, or radial edges. Or if not the exact same idea, it's at least a similar idea of stepping in angle-space rather than purely in Bezier t-space or arc-length parameterized space.