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You're agreeing with me. Mythos was locked down to a few customers. Fable went wide. USG told them to stop selling Fable. They tweaked Fable to appease the
by runako 24d ago
You're agreeing with me.
Mythos was locked down to a few customers.
Fable went wide.
USG told them to stop selling Fable.
They tweaked Fable to appease the USG, but it clearly refuses/downshifts more requests than e.g. Opus 5. (I have run into Fable refusals even doing really normal stuff like fixing bugs reported by static security scanners like Brakeman. Not downshifts, outright refusals.)
So the net result is they put "Fable" back on the market, but it was perceived to be a worse overall experience, at much higher cost. (Remember all this happened before most users had really even had a chance to put Fable through its paces.)
That's where we are today: Mythos is locked, Fable is neutered. They probably can't fix this until they are ready to release something that's not called Fable, or that they can say has some key architectural differences to Fable. The sword of capricious regulation is always going to be hanging over Fable.
- nl 24d ago> The US government basically told them they can't sell "Fable" and so they aren't. > You're agreeing with me. No I'm not. They are selling it. I used Fable very extensively before the ban (100% usage in every window available) and continue to use it now. I haven't noticed any change in the refusals before vs after. > it was perceived to be a worse overall experience, Sure, people will believe whatever they want to believe. Doesn't make it right though.