5 ms·
"For video game developers, the CD-ROM was an odd beast. The capacity far exceeded the quantity of assets they were able to produce. A few titles, like 7th Gues
by guhcampos 1mo ago
"For video game developers, the CD-ROM was an odd beast. The capacity far exceeded the quantity of assets they were able to produce. A few titles, like 7th Guest (1993) or Phantasmagoria (1995) introduced Full Motion Video (in a world where only part of the screen could be animated). "
To me the Saturn made the absolute best choice. The whole game's OST would be burned as audio tracks. I used to - and still can - just drop a game CD into an audio player and enjoy emblematic OST's like Daytona USA, Sonic R and many others in full 44100Hz 16bit audio.
I recall a few PC games did that too: Total Annihilation comes to mind: I also still own the physical media and still can listen to the OST that way.
- Xirdus 1mo agoPlayStation games had that too - not sure if all, but at least some of them. It was especially funny if the game disk failed to load as a game, but opened just fine in the PlayStation's built-in music player.
- Cpoll 1mo ago> not sure if all A fair amount, but far from all of them. AFAIR it was largely a technical decision with trade-offs; games that did it could offer CD-quality music, but wouldn't be able to read data from the disk and play music simultaneously.
- project2501 1mo agoIIRC, the Quake 1 CD also had its OST as standard audio tracks Quake 2 had it for sure, that CD spent as much time in my car as in my PC