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Game makers started to utilize Moore’s Law and produced games, that required actual hardware. During the 00ish years it felt like your system gets killed by a
by _the_inflator 1mo ago
Game makers started to utilize Moore’s Law and produced games, that required actual hardware.
During the 00ish years it felt like your system gets killed by a new game.
With the advent of the online update some game makers went way to far, Gothic in Europe was a pre-alpha release that never really got finalized but was really anticipated by gamers here.
I stopped buying games, since this was a rat race.
Everything was evolving and with the utilization of the GForce CPU gaming reached a new hardware design phase where CPU, bus (!), ram, essentially everything had to be finetuned otherwise you would run into massive performance penalties so to say. The term bottleneck wasn’t used back then but describes very clearly the dilemma back then.
In essence everything was getting more expensive while design considerations were critical.
And the systems were so fragile.
Some boards couldn’t handle Intel’s cooling demand for the CPU, it was a crazy time.
I remember the infamous AMD diss that led the company somewhat to the top tier their were then with the Athlon, when a dude filmed what happens during runtime when you remove the heat fan from an Intel vs. AMD.
Weird time, glad it is over. So much hardware and money burned.