14 ms·
Owning the language, IDE, and engine might actually be the interesting part here. The question is what workflow that lets you build that would be awkward or imp
by kiops 1mo ago
Owning the language, IDE, and engine might actually be the interesting part here. The question is what workflow that lets you build that would be awkward or impossible in Godot/GameMaker. If you find that, you probably find the project's killer feature too.